3ds Max 2012
Шрифт:
Типы моделей ................................................................................................................................ 87
Процедурные объекты .......................................................................................................... 88
Mesh (Сеть) ............................................................................................................................ 88
Poly (Поли) ............................................................................................................................ 88
NURBS (Нурбс -
Процедурные объекты .................................................................................................................. 89
Doors (Двери) ........................................................................................................................ 89
Pivot (На петлях) .......................................................................................................... 89
Sliding (Раздвижная) .................................................................................................... 91
BiFold (Двускладная) ................................................................................................... 92
Windows (Окна) ...................................................................................................................... 92
Awning (Навесное) ........................................................................................................ 93
Casement (Створчатое) ................................................................................................. 94
Fixed (Неподвижное) ................................................................................................... 94
Pivoted (Шарнирное) .................................................................................................... 94
Projected (Нацеленное) ................................................................................................ 95
Sliding (Скользящее) .................................................................................................... 95
Stairs (Лестницы) ................................................................................................................... 95
LTypeStair (L- подобная лестница) .............................................................................. 95
Spiral Stair (Спиральная лестница) ............................................................................. 97
UTypeStair (U- подобная лестница) ............................................................................. 97
Straight Stair (Прямая лестница) ................................................................................. 98
Модификаторы .............................................................................................................................. 98
Общий порядок работы с модификаторами ....................................................................... 99
Twist (Скручивание) ............................................................................................................ 102
Taper (Заострение) .............................................................................................................. 103
Skew (Наклон) ...................................................................................................................... 104
Stretch (Растяжение) ............................................................................................................ 104
Squeeze (Сжатие) ................................................................................................................. 105
Spherify (Округление) ......................................................................................................... 106
FFD (Свободная
деформация формы) .............................................................................. 106Lattice (Клетка) .................................................................................................................... 109
Push (Давить) ....................................................................................................................... 111
Noise (Шум) ......................................................................................................................... 111
Slice (Разрез) ........................................................................................................................ 113
Shell (Ракушка) .................................................................................................................... 114
Cap Holes (Покрыть проемы) ............................................................................................. 115
Wave (Волна) ....................................................................................................................... 116
Практика работы с модификаторами ........................................................................................ 117
Витая конструкция .............................................................................................................. 117
Создание подушки .............................................................................................................. 120
Составные объекты ..................................................................................................................... 122
ProBoolean ........................................................................................................................... 123
Операция вычитания .................................................................................................. 123